ARTEMIS: BRIDGE COMMAND — PRIVACY AND LOCAL STORAGE ARTEMIS is a client-side game. The game code contains no account system, advertising, analytics, telemetry, live AI connection, or cloud-save feature. Data stored by the game • Campaign state and preferences: localStorage key artemis-bridge-command.save.v1 • Recent simulated terminal commands: localStorage key artemis-bridge-command.terminal-history (maximum 50 bounded entries) • Offline application files: browser Cache Storage entries whose names begin artemis-bridge-command- This data remains in the browser profile for the exact site origin. It does not synchronize between browsers, devices, hostnames, or ports. Clearing site data, private browsing, browser storage pressure, or a fresh campaign reset can remove it. Network and host limitation The game itself requests only same-origin application files. A hosting provider still receives ordinary web requests and may process connection information such as IP address, request time, user agent, and requested path under that provider’s own privacy terms and retention practices. The game cannot prevent or fully describe host-level logging. Do not enter real passwords, access tokens, personal information, or production system details in the simulated terminal or feedback reports.